How to hit a draw: the simple way

To hit a draw with an iron, aim your feet slightly right of the target and move the ball a touch back in your stance. Swing the club from inside the target line while keeping the face slightly closed to that path. For a right-handed golfer, the ball starts right of target and curves gently back left.

Golfer preparing to hit a golf ball on a lush green course
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What a draw actually is

For a right-handed golfer, a draw starts right of the target and curves back to the left. It is not a hook. A hook is a draw that never stops curving. A draw finishes near the target line. The curve comes from the relationship between two things: where the club is traveling and where the face is pointing. That relationship is the whole lesson, so learn it cold before touching a club.

The one rule: face closed to path

A draw happens when the clubface is closed relative to the swing path but still open to the target. Path going right, face pointing slightly left of the path, ball starts right and curves left. This is why a closed face at address alone does not create a draw. If your path is out to in and your face is closed, you get a pull, not a draw. Fix the path first, then set the face. Everything else in this guide is just setup for those two conditions.

Setup: the slightly closed stance

Aim your feet, hips, and shoulders a few yards right of the target. Your clubface aims at the target, not where your body points. This is the entire draw setup. The closed stance naturally encourages the club to approach from inside the target line, because your body has turned the swing direction to the right. Most golfers aim their body at the target and wonder why the path follows. Aim the body right and let the path follow. Check your alignment habits in How to aim in golf: alignment that actually works.

Ball position: back a touch

Move the ball about half a ball to one ball back from your normal iron position. The slightly back position helps the face arrive a touch closed and promotes the descending strike that irons need anyway. Do not overdo it. Two inches back is plenty. More than that and you will start hitting it fat or blocking it right. Read Ball position in the golf swing: the full guide for the baseline positions this adjustment starts from.

The in-to-out path feel

The feel that builds the draw path is simple: swing out to right field. From the top, feel your hands drop slightly and the club approach the ball from inside the target line, then extend down the line toward the right after impact. A good checkpoint is the divot. With an iron, a draw divot points slightly right of the target. If your divots point left, your path is out to in and no setup trick will save the draw. Fix the path, then shape the shot.

The gate drill

Place two tees in the ground just outside the toe of your club at address, forming a gate about four inches wide, and place a third tee six inches inside the ball on the target line. Hit 7-irons through the gate without touching the inside tee on the downswing. If you clip the inside tee, your path came over the top. Ten clean balls through the gate and the in-to-out path starts to feel normal. This is the fastest way to teach your body the draw path.

Fix the slice first

If you currently slice, you cannot hit a draw yet, and that is fine. A slice is an out-to-in path with an open face, which is the exact opposite of the draw recipe. Work through How to fix a slice: causes, checks and drills until your miss is a straight push or a slight pull. That means your path is neutral. From a neutral path, the draw adjustments in this guide take about one range session to work.

Over the top is the draw killer

The over-the-top move throws the club outside the target line at the start of the downswing, which makes an in-to-out path impossible. If your draw attempts keep starting left and staying left, the path is the problem, not the face. The full diagnosis is in Over the top: what causes it and how to fix it. The quick check: film your swing down the line and watch the first move from the top. Hands dropping slightly is good. Hands moving out toward the ball is the killer.

Start with the 10-yard draw

Do not try to curve it 30 yards on day one. Pick a 7-iron, pick a target, and try to start the ball five yards right and curve it back ten. A small draw is a useful shot. A big draw is a party trick. Once the 10-yard draw is reliable, the same recipe scales to longer irons and hybrids with slightly bigger adjustments. Shape is a skill you own at one size before you grow it.

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